The NVIDIA GeForce 310M, also known as N11M-GE1, is a graphics processor that was released in January of 2010. It was designed using the Tesla 2.0 architecture and was manufactured by TSMC with a process size of 40 nm. With 260 million transistors and a density of 4.6M/mm², this graphics card has a die size of 57 mm² and comes in a BGA-969 chip package.
As a mobile graphics card, the NVIDIA GeForce 310M has now reached the end of its production cycle. It has a PCIe 2.0 x16 bus interface and has received positive reviews, with 2 being listed in our database.
In terms of performance, the GeForce 310M has 606 MHz clock speeds for the GPU, 1530 MHz for the shader, and 667 MHz for the memory. Speaking of memory, this graphics processor has 1024 MB of DDR3 memory with a 64-bit bus and a bandwidth of 10.67 GB/s.
When it comes to its render configuration, the GeForce 310M has 16 shading units, 8 texture mapping units, 4 raster operation pipelines, and 2 streaming multiprocessors. It also comes with a 32 KB L2 cache. In terms of theoretical performance, it has a pixel rate of 2.424 GPixel/s, a texture rate of 4.848 GTexel/s, and a floating-point performance of 48.96 GFLOPS.
The board design for the NVIDIA GeForce 310M is an integrated graphics processor (IGP) with a TDP of 14 W. It has outputs that are dependent on the type of portable device it is connected to and does not require any power connectors.
In terms of graphics features, the GeForce 310M supports DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and Shader Model 4.1. However, it does not support Vulkan and has a CUDA compatibility of 1.2.
Finally, there are no additional notes or features for the GT218 GPU of the NVIDIA GeForce 310M. This comprehensive summary of the graphics processor provides all the necessary information about its specifications, performance, and design. Overall, the NVIDIA GeForce 310M was a well-received, mobile graphics card that served its purpose during its production cycle.