Send

NVIDIA GeForce 310M: Specifications, Performance, and Features for Mid-Range Mobile Graphics

The NVIDIA GeForce 310M is a mobile graphics card that was released on January 10th, 2010. It belongs to the Tesla 2.0 architecture and was manufactured by TSMC using a 40nm process. The graphics processor of this card, named N11M-GE2-S-B1, has a transistor count of 260 million and a die size of 57 mm². Its chip package is a BGA-533.

In terms of performance, the NVIDIA GeForce 310M has 16 shading units, 8 TMUs, 4 ROPs, and a shader model of 4.1. Its clock speeds are 625 MHz for the GPU, 1530 MHz for the shader, and 790 MHz for the memory. Speaking of which, the card has 512 MB of GDDR3 memory with a 64-bit bus and a bandwidth of 12.64 GB/s.

Theoretical performance-wise, the NVIDIA GeForce 310M has a pixel rate of 2.500 GPixel/s, a texture rate of 5.000 GTexel/s, and an FP32 (float) calculation speed of 48.96 GFLOPS. The card has a TDP of 14 W and is powered by the PCIe 2.0 x16 bus interface. It does not require any power connectors and its slot width is IGP (integrated graphics processor).

On the graphics features front, the NVIDIA GeForce 310M supports DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and CUDA 1.2. However, it is not compatible with Vulkan. The card has received mixed reviews, with only 2 in our database.

Given the data, it is challenging to provide a relative performance comparison of the NVIDIA GeForce 310M with its predecessor and successor as no information is available on these fronts. However, it is worth noting that the card has now reached its end-of-life production status.

In conclusion, the NVIDIA GeForce 310M is a mid-range mobile graphics card with limited performance capabilities. It is designed for portable devices and is not suitable for gaming or intensive graphical tasks. Its features include the support for various graphics APIs like DirectX, OpenGL, and CUDA, as well as a moderate TDP and clock speeds. However, it lacks some essential features like compatibility with newer APIs like Vulkan and support for higher shader models. Despite its shortcomings, it has been a popular choice among users due to its low power consumption and budget-friendly price point. Overall, the NVIDIA GeForce 310M offers decent performance for basic everyday tasks, but it may struggle to keep up with more demanding applications.

NVIDIA GeForce 310M - Full Technical Specifications

Graphics Processor

GPU Variant N11M-GE2-S-B1
Architecture Tesla 2.0
Foundry TSMC
Process Size 40 nm
Transistors 260 million
Density 4.6M / mm²
Die Size 57 mm²
Chip Package BGA-533

Mobile Graphics

Release Date Jan 10th, 2010
Production End-of-life
Bus Interface PCIe 2.0 x16
Reviews 2 in our database

Clock Speeds

GPU Clock 625 MHz
Shader Clock 1530 MHz
Memory Clock 790 MHz

Memory

Memory Size 512 MB
Memory Type GDDR3
Memory Bus 64 bit
Bandwidth 12.64 GB/s

Render Config

Shading Units 16
TMUs 8
ROPs 4
SM Count 2
L2 Cache 32 KB

Theoretical Performance

Pixel Rate 2.500 GPixel/s
Texture Rate 5.000 GTexel/s
FP32 (float) 48.96 GFLOPS

Board Design

Slot Width IGP
TDP 14 W
Outputs Portable Device Dependent
Power Connectors None

Graphics Features

DirectX 11.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.2
Shader Model 4.1
Back to Products


About author

Kelvin Maina

Kelvin Maina is a dedicated content creator. He has a Bsc. Computer Science, and has worked for companies such as Investingcube.com, and cryptopolitan.com as a financial research analyst. At Shortfi, he mostly focuses on the latest technologies, gadgets, and technologies companies making progress in advancing humanity through innovation.

Scroll to Top