The NVIDIA GeForce 310M is a graphics card designed for mobile use. It was released on January 10th, 2010 and is now at the end of its production life cycle. It features a graphics processor named N11M-GE1 and is based on the Tesla 2.0 architecture with a 40nm process size. The graphics card has a total of 260 million transistors with a density of 4.6M per mm² and a die size of 57 mm². The chip package used is BGA-969.
In terms of mobile graphics, the NVIDIA GeForce 310M has a PCIe 2.0 x16 bus interface and has received 2 reviews in our database. It does not belong to any specific generation and does not have any known successors or predecessors.
The relative performance of the NVIDIA GeForce 310M is not specified, but we do know that it has a base clock speed of 625 MHz, a shader clock speed of 1530 MHz, and a memory clock speed of 790 MHz. The graphics card also has 512 MB of DDR3 memory with a 64-bit memory bus, providing a bandwidth of 12.64 GB/s.
In terms of its render configuration, the NVIDIA GeForce 310M has 16 shading units, 8 texture mapping units (TMUs), 4 raster operation pipelines (ROPs), and a total of 2 streaming multiprocessors (SMs). It also has a 32 KB level 2 cache.
Theoretical performance numbers for the NVIDIA GeForce 310M include a pixel rate of 2.500 GPixel/s and a texture rate of 5.000 GTexel/s. In terms of floating-point operations, it is capable of 48.96 GFLOPS.
The board design of the NVIDIA GeForce 310M is considered an integrated graphics processor (IGP), with a thermal design power (TDP) of 14 watts. The outputs of the graphics card are dependent on the type of portable device it is used in, and it does not require any external power connectors.
As for graphics features, the NVIDIA GeForce 310M supports DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and CUDA 1.2. It does not have support for Vulkan and has a shader model of 4.1.
Lastly, it should be noted that the GT218 GPU notes do not have any information specified.
In conclusion, the NVIDIA GeForce 310M is a mobile graphics card that was released in 2010 and is now at the end of its production life. It features a Tesla 2.0 architecture, a base clock speed of 625 MHz, and 512 MB of DDR3 memory with a 64-bit memory bus. It also supports DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and CUDA 1.2.
NVIDIA GeForce 310M - Full Technical Specifications
Graphics Processor
GPU Variant | N11M-GE1 |
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Architecture | Tesla 2.0 |
Foundry | TSMC |
Process Size | 40 nm |
Transistors | 260 million |
Density | 4.6M / mm² |
Die Size | 57 mm² |
Chip Package | BGA-969 |
Mobile Graphics
Release Date | Jan 10th, 2010 |
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Production | End-of-life |
Bus Interface | PCIe 2.0 x16 |
Reviews | 2 in our database |
Clock Speeds
GPU Clock | 625 MHz |
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Shader Clock | 1530 MHz |
Memory Clock | 790 MHz |
Memory
Memory Size | 512 MB |
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Memory Type | DDR3 |
Memory Bus | 64 bit |
Bandwidth | 12.64 GB/s |
Render Config
Shading Units | 16 |
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TMUs | 8 |
ROPs | 4 |
SM Count | 2 |
L2 Cache | 32 KB |
Theoretical Performance
Pixel Rate | 2.500 GPixel/s |
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Texture Rate | 5.000 GTexel/s |
FP32 (float) | 48.96 GFLOPS |
Board Design
Slot Width | IGP |
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TDP | 14 W |
Outputs | Portable Device Dependent |
Power Connectors | None |
Graphics Features
DirectX | 11.1 |
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OpenGL | 3.3 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 1.2 |
Shader Model | 4.1 |