The NVIDIA GeForce 410M is a mobile graphics card that was released on January 5th, 2011. It is based on the Fermi 2.0 architecture and manufactured by TSMC using 40nm process technology.
With a total of 292 million transistors and a density of 3.7M/mm², the GeForce 410M has a die size of 79 mm² and comes in a BGA-533 chip package. It features a PCIe 2.0 x16 bus interface and has an end-of-life production status.
The GeForce 410M boasts a clock speed of 574 MHz for the GPU, 1147 MHz for the shader, and 800 MHz for the memory. It has a memory size of 1024 MB and utilizes DDR3 memory type with a 64-bit memory bus. The memory bandwidth is 12.80 GB/s.
In terms of render configuration, the GeForce 410M has 48 shading units, 8 TMUs, and 4 ROPs with a single SM count. Each SM has a 64 KB L1 cache and a 128 KB L2 cache.
The theoretical performance of the GeForce 410M includes a pixel rate of 1.148 GPixel/s and a texture rate of 4.592 GTexel/s. It also has a FP32 (float) performance of 110.1 GFLOPS and a FP64 (double) performance of 9.176 GFLOPS.
The board design of the GeForce 410M features an IGP slot width and has a TDP of 12 W. The outputs are dependent on the portable device that the graphics card is used in and there are no power connectors required.
Some notable graphics features of the GeForce 410M include support for DirectX 12, OpenGL 4.6, OpenCL 1.1, and Shader Model 5.1. However, it does not support Vulkan technology and has a CUDA version of 2.1.
Overall, the NVIDIA GeForce 410M is a capable mobile graphics card that offers decent performance and a variety of graphics features. Although it has been discontinued, it can still handle modern graphics tasks and gaming at a moderate level. The details of its GF119S GPU are not provided, but it remains a strong option for budget-conscious consumers.
NVIDIA GeForce 410M - Full Technical Specifications
Graphics Processor
GPU Variant | N12M-GS |
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Architecture | Fermi 2.0 |
Foundry | TSMC |
Process Size | 40 nm |
Transistors | 292 million |
Density | 3.7M / mm² |
Die Size | 79 mm² |
Chip Package | BGA-533 |
Mobile Graphics
Release Date | Jan 5th, 2011 |
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Production | End-of-life |
Bus Interface | PCIe 2.0 x16 |
Reviews | 2 in our database |
Clock Speeds
GPU Clock | 574 MHz |
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Shader Clock | 1147 MHz |
Memory Clock | 800 MHz |
Memory
Memory Size | 1024 MB |
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Memory Type | DDR3 |
Memory Bus | 64 bit |
Bandwidth | 12.80 GB/s |
Render Config
Shading Units | 48 |
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TMUs | 8 |
ROPs | 4 |
SM Count | 1 |
L1 Cache | 64 KB (per SM) |
L2 Cache | 128 KB |
Theoretical Performance
Pixel Rate | 1.148 GPixel/s |
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Texture Rate | 4.592 GTexel/s |
FP32 (float) | 110.1 GFLOPS |
FP64 (double) | 9.176 GFLOPS |
Board Design
Slot Width | IGP |
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TDP | 12 W |
Outputs | Portable Device Dependent |
Power Connectors | None |
Graphics Features
DirectX | 12 |
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OpenGL | 4.6 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 2.1 |
Shader Model | 5.1 |