The NVIDIA GeForce GT 330M is a graphics card specifically designed for mobile devices. As such, it offers impressive performance despite its compact size.
Built with the Tesla 2.0 architecture, the GT 330M is equipped with an N11P-GE1-A3 GPU variant, produced by TSMC with a 40 nm process size. This allows for a density of 4.9 million transistors per mm², with a die size of 100 mm². The chip is packaged in a BGA-969 configuration.
Released in January 2010, the GT 330M was part of NVIDIA's mobile graphics generation aimed at maximizing performance for portable devices. It does not have a direct predecessor or successor, and has since reached end-of-life production. The GPU utilizes MXM-A (3.0) bus interface and has 2 reviews in our database.
In terms of relative performance, the GT 330M is a mid-range graphics card that offers impressive performance for its size. However, it is not designed for high-end gaming or heavy professional workloads.
The GT 330M has a GPU clock speed of 450 MHz, shader clock speed of 990 MHz, and a memory clock speed of 700 MHz. It also features 1024 MB of GDDR3 memory with a 128-bit memory bus, providing a bandwidth of 22.40 GB/s.
With 48 shading units, 16 TMUs, 8 ROPs, and 6 SM count, the GT 330M offers good render configuration for its class. It also has a 64 KB L2 cache.
Theoretical performance for the GT 330M includes a pixel rate of 3.600 GPixel/s, texture rate of 7.200 GTexel/s, and a float rate of 95.04 GFLOPS.
Designed to be a compact and power-efficient graphics card, the GT 330M has a MXM module slot width and a TDP of 23 W. The outputs are dependent on the specific portable device it is installed in, and it does not require any external power connectors.
In terms of graphics features, the GT 330M supports DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and Shader Model 4.1. However, it does not support Vulkan and has a lower version of CUDA (1.2) compared to newer graphics cards.
As a final note, the GT 330M uses the GT216 GPU, which does not have any additional details to note.
In summary, the NVIDIA GeForce GT 330M is a mid-range mobile graphics card released in 2010 with impressive performance and power efficiency for its size. It is built with the Tesla 2.0 architecture and features a 40 nm N11P-GE1-A3 GPU variant. It offers good render configuration and theoretical performance, and supports various graphics features. However, it is no longer in production and is not designed for high-end gaming or heavy professional workloads. It is a suitable choice for those looking for a reliable graphics card for their portable devices.
NVIDIA GeForce GT 330M - Full Technical Specifications
Graphics Processor
GPU Variant | N11P-GE1-A3 |
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Architecture | Tesla 2.0 |
Foundry | TSMC |
Process Size | 40 nm |
Transistors | 486 million |
Density | 4.9M / mm² |
Die Size | 100 mm² |
Chip Package | BGA-969 |
Mobile Graphics
Release Date | Jan 10th, 2010 |
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Production | End-of-life |
Bus Interface | MXM-A (3.0) |
Reviews | 2 in our database |
Clock Speeds
GPU Clock | 450 MHz |
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Shader Clock | 990 MHz |
Memory Clock | 700 MHz |
Memory
Memory Size | 1024 MB |
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Memory Type | GDDR3 |
Memory Bus | 128 bit |
Bandwidth | 22.40 GB/s |
Render Config
Shading Units | 48 |
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TMUs | 16 |
ROPs | 8 |
SM Count | 6 |
L2 Cache | 64 KB |
Theoretical Performance
Pixel Rate | 3.600 GPixel/s |
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Texture Rate | 7.200 GTexel/s |
FP32 (float) | 95.04 GFLOPS |
Board Design
Slot Width | MXM Module |
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TDP | 23 W |
Outputs | Portable Device Dependent |
Power Connectors | None |
Graphics Features
DirectX | 11.1 |
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OpenGL | 3.3 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 1.2 |
Shader Model | 4.1 |