The NVIDIA GeForce GT 415M is a mobile graphics card released on September 3rd, 2010. It belongs to the Fermi architecture and is produced by TSMC on a 40 nm process size with 585 million transistors and a density of 5.0M / mm². The chip package used is BGA-973.
In terms of graphics processing, the GT 415M has a GPU clock speed of 500 MHz, a shader clock speed of 1000 MHz, and a memory clock speed of 800 MHz. It has 1024 MB of DDR3 memory and a memory bus width of 128 bits, providing a bandwidth of 25.60 GB/s.
The render configuration of the GT 415M includes 48 shading units, 8 texture mapping units, 4 raster operations pipelines, and 1 streaming multiprocessor. It also has a 64 KB L1 cache per streaming multiprocessor, and a 256 KB L2 cache.
In terms of theoretical performance, the GT 415M has a pixel rate of 1.000 GPixel/s and a texture rate of 4.000 GTexel/s. Its single precision computing power is 96.00 GFLOPS, and its double precision computing power is 8.000 GFLOPS.
The board design of the GT 415M is integrated graphics and has a thermal design power of 12 W. The outputs are dependent on the device it is installed in, and it does not require any power connectors.
As for graphics features, the GT 415M supports DirectX 12, OpenGL 4.6, and OpenCL 1.1. However, it does not support Vulkan, and its CUDA version is 2.1. It also has a shader model version of 5.1.
Some notes about the GF108 GPU used in the GT 415M include its release date, generation, predecessor and successor, which are all unknown. However, it has reached its end-of-life production.
Overall, the NVIDIA GeForce GT 415M is a mobile graphics card with decent performance and a low power consumption. It is suited for lightweight tasks and casual gaming, but may struggle with more demanding tasks. Its features and capabilities make it a suitable option for budget-friendly laptops.
NVIDIA GeForce GT 415M - Full Technical Specifications
Graphics Processor
GPU Variant | N11P-GV |
---|---|
Architecture | Fermi |
Foundry | TSMC |
Process Size | 40 nm |
Transistors | 585 million |
Density | 5.0M / mm² |
Die Size | 116 mm² |
Chip Package | BGA-973 |
Mobile Graphics
Release Date | Sep 3rd, 2010 |
---|---|
Production | End-of-life |
Bus Interface | PCIe 2.0 x16 |
Clock Speeds
GPU Clock | 500 MHz |
---|---|
Shader Clock | 1000 MHz |
Memory Clock | 800 MHz |
Memory
Memory Size | 1024 MB |
---|---|
Memory Type | DDR3 |
Memory Bus | 128 bit |
Bandwidth | 25.60 GB/s |
Render Config
Shading Units | 48 |
---|---|
TMUs | 8 |
ROPs | 4 |
SM Count | 1 |
L1 Cache | 64 KB (per SM) |
L2 Cache | 256 KB |
Theoretical Performance
Pixel Rate | 1.000 GPixel/s |
---|---|
Texture Rate | 4.000 GTexel/s |
FP32 (float) | 96.00 GFLOPS |
FP64 (double) | 8.000 GFLOPS |
Board Design
Slot Width | IGP |
---|---|
TDP | 12 W |
Outputs | Portable Device Dependent |
Power Connectors | None |
Graphics Features
DirectX | 12 |
---|---|
OpenGL | 4.6 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 2.1 |
Shader Model | 5.1 |