The NVIDIA GeForce GT 520M is a mobile graphics processor that boasts impressive specifications for its time. It was released on January 5th, 2011 and was built on the Fermi 2.0 architecture with a 40nm process size. With 292 million transistors and a density of 3.7M/mm², this chip package comes in at a compact 79mm².
This graphics card has a GPU clock speed of 740 MHz, a shader clock speed of 1480 MHz, and a memory clock speed of 800 MHz. It comes with 1024 MB of DDR3 memory and has a 64-bit memory bus, offering a bandwidth of 12.80 GB/s. The render configuration includes 48 shading units, 8 TMUs, 4 ROPs, and 1 SM count. It also has 64 KB of L1 cache per SM and 128 KB of L2 cache.
In terms of theoretical performance, the NVIDIA GeForce GT 520M has a pixel rate of 1.480 GPixel/s and a texture rate of 5.920 GTexel/s. It also has a FP32 (float) performance of 142.1 GFLOPS and a FP64 (double) performance of 11.84 GFLOPS.
This board design is specifically for integrated graphics and has a TDP of 12 W. The outputs are dependent on the portable device it is installed in and there are no power connectors required.
This graphics card supports DirectX 12, OpenGL 4.6, OpenCL 1.1, and Shader Model 5.1. However, it does not support Vulkan and has a CUDA version of 2.1.
The NVIDIA GeForce GT 520M is a predecessor of the NVIDIA GeForce GT 645M and is no longer in production. It has received positive reviews, with a total of 2 in our database.
In summary, the NVIDIA GeForce GT 520M is a capable and compact graphics card that was released in 2011. It offers impressive clock speeds, memory size, and theoretical performance. This board design is specifically for integrated graphics and supports popular graphics features, such as DirectX and OpenGL. While it may not be the most current graphics card on the market, it still holds up as a reliable option for those in need of a decent mobile graphics processor.