The NVIDIA GeForce GT 550M is a powerful and efficient graphics processor with an impressive range of specifications that make it a top choice for many users. This graphics card was released on January 5th, 2011 and sports the Fermi architecture. It is manufactured by TSMC with a process size of 40nm which results in a density of 5.0M/mm² and a die size of 116 mm². The chip package used is BGA-973.
The graphics card is designed for mobile use, which makes it a portable and convenient choice for those who require high-performance graphics on-the-go. It boasts a PCIe 2.0 x16 bus interface and has a 128 bit memory bus, allowing for a bandwidth of up to 28.80 GB/s. This makes it well-equipped to handle even the most demanding applications and games.
When it comes to clock speeds, the GT 550M does not disappoint. It has a GPU clock speed of 475 MHz, a shader clock speed of 950 MHz, and a memory clock speed of 900 MHz. These clock speeds contribute to the overall performance of the graphics card and provide a smooth and efficient experience for users.
The memory on the GT 550M is also impressive, with a size of 1024 MB and a DDR3 type. This is paired with a 128 bit memory bus, resulting in a maximum bandwidth of 28.80 GB/s. This ensures that the graphics card can handle intensive tasks such as video editing, gaming, and 3D rendering with ease.
The render configuration of the GT 550M is equally impressive, with 96 shading units, 16 TMUs, 4 ROPs, and 2 SM counts. It also has a L1 cache of 64 KB per SM and a L2 cache of 256 KB. This overall setup allows for smooth and efficient processing of graphics, resulting in high-quality visuals and quick rendering times.
The theoretical performance of the GT 550M is also noteworthy, with a pixel rate of 1.900 GPixel/s, a texture rate of 7.600 GTexel/s, and an FP32 (float) performance of 182.4 GFLOPS. For those in need of double-precision processing, it has an FP64 (double) performance of 15.20 GFLOPS. These numbers showcase the impressive capabilities of this graphics card.
In terms of board design, the GT 550M is an IGP (Integrated Graphics Processor) and has a TDP (Thermal Design Power) of 35 W. It also has portable device dependent outputs and does not require any power connectors, making it a convenient choice for laptops and other devices.
The GT 550M has a range of graphics features that contribute to its overall performance. It is compatible with DirectX 12, OpenGL 4.6, and OpenCL 1.1. However, it does not support Vulcan. It also has a CUDA version of 2.1 and a shader model of 5.1, allowing for efficient and high-quality graphics processing.
Overall, the NVIDIA GeForce GT 550M is a powerhouse of a graphics card that offers impressive performance and efficiency. Its impressive specifications and features make it a top choice for those looking for a high-performing graphics processor for their mobile devices. It may have reached the end-of-life production, but it still stands as a strong contender among graphics cards in the market. With its powerful clock speeds, ample memory, and smooth render configuration, it is sure to meet the needs of even the most demanding users.
NVIDIA GeForce GT 550M - Full Technical Specifications
Graphics Processor
Architecture | Fermi |
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Foundry | TSMC |
Process Size | 40 nm |
Transistors | 585 million |
Density | 5.0M / mm² |
Die Size | 116 mm² |
Chip Package | BGA-973 |
Mobile Graphics
Release Date | Jan 5th, 2011 |
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Production | End-of-life |
Bus Interface | PCIe 2.0 x16 |
Clock Speeds
GPU Clock | 475 MHz |
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Shader Clock | 950 MHz |
Memory Clock | 900 MHz |
Memory
Memory Size | 1024 MB |
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Memory Type | DDR3 |
Memory Bus | 128 bit |
Bandwidth | 28.80 GB/s |
Render Config
Shading Units | 96 |
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TMUs | 16 |
ROPs | 4 |
SM Count | 2 |
L1 Cache | 64 KB (per SM) |
L2 Cache | 256 KB |
Theoretical Performance
Pixel Rate | 1.900 GPixel/s |
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Texture Rate | 7.600 GTexel/s |
FP32 (float) | 182.4 GFLOPS |
FP64 (double) | 15.20 GFLOPS |
Board Design
Slot Width | IGP |
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TDP | 35 W |
Outputs | Portable Device Dependent |
Power Connectors | None |
Graphics Features
DirectX | 12 |
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OpenGL | 4.6 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 2.1 |
Shader Model | 5.1 |