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NVIDIA GeForce GTS 360M | Mobile Graphics Card Review and Performance

The NVIDIA GeForce GTS 360M is a powerful mobile graphics card that was released in January 2010. It utilizes the Tesla 2.0 architecture and is manufactured by TSMC on a 40 nm process. With 727 million transistors and a density of 5.0M / mm², the GTS 360M boasts impressive specifications.

Featuring a BGA-969 chip package and MXM-II bus interface, the GTS 360M is designed for high-performance graphics in portable devices. It has a TDP of 38 W and does not require any additional power connectors, making it a convenient choice for on-the-go usage.

The GTS 360M has a GPU clock speed of 550 MHz, a shader clock speed of 1323 MHz, and a memory clock speed of 900 MHz. It comes with 1024 MB of GDDR5 memory and has a 128-bit memory bus, resulting in a bandwidth of 57.60 GB/s. These clock speeds and memory specifications contribute to the GTS 360M's impressive theoretical performance, with a pixel rate of 4.400 GPixel/s, texture rate of 17.60 GTexel/s, and FP32 (float) performance of 254.0 GFLOPS.

The device has a render config of 96 shading units, 32 TMUs, and 8 ROPs, with a total of 12 SM count and 64 KB of L2 cache. This allows for efficient and smooth rendering of high-resolution graphics on mobile devices.

The GTS 360M also supports various graphics features such as DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and Shader Model 4.1. However, it does not support Vulkan and has only CUDA 1.2 compatibility.

Despite its powerful specifications, the GTS 360M is now considered to be end-of-life, with its production having ceased. It has been succeeded by newer, more advanced mobile graphics cards.

The GT215 GPU, upon which the GTS 360M is based, has no known issues or notes to mention. It has been a reliable and efficient design, powering numerous devices in the past.

In conclusion, the NVIDIA GeForce GTS 360M is an impressive mobile graphics card designed for high-performance graphics in portable devices. With its powerful specifications, efficient design, and support for various graphics features, it was a popular choice for powerful and compact devices. However, with its production now discontinued, it has been replaced by newer and more advanced graphics cards.

NVIDIA GeForce GTS 360M - Full Technical Specifications

Graphics Processor

GPU Variant N11E-GS1-A3
Architecture Tesla 2.0
Foundry TSMC
Process Size 40 nm
Transistors 727 million
Density 5.0M / mm²
Die Size 144 mm²
Chip Package BGA-969

Mobile Graphics

Release Date Jan 7th, 2010
Production End-of-life
Bus Interface MXM-II

Clock Speeds

GPU Clock 550 MHz
Shader Clock 1323 MHz
Memory Clock 900 MHz

Memory

Memory Size 1024 MB
Memory Type GDDR5
Memory Bus 128 bit
Bandwidth 57.60 GB/s

Render Config

Shading Units 96
TMUs 32
ROPs 8
SM Count 12
L2 Cache 64 KB

Theoretical Performance

Pixel Rate 4.400 GPixel/s
Texture Rate 17.60 GTexel/s
FP32 (float) 254.0 GFLOPS

Board Design

Slot Width MXM Module
TDP 38 W
Outputs Portable Device Dependent
Power Connectors None
Board Number P688 SKU 2

Graphics Features

DirectX 11.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
CUDA 1.2
Shader Model 4.1
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Kelvin Maina

Kelvin Maina is a dedicated content creator. He has a Bsc. Computer Science, and has worked for companies such as Investingcube.com, and cryptopolitan.com as a financial research analyst. At Shortfi, he mostly focuses on the latest technologies, gadgets, and technologies companies making progress in advancing humanity through innovation.

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