The NVIDIA GeForce GTS 360M is a powerful mobile graphics card that was released in January 2010. It utilizes the Tesla 2.0 architecture and is manufactured by TSMC on a 40 nm process. With 727 million transistors and a density of 5.0M / mm², the GTS 360M boasts impressive specifications.
Featuring a BGA-969 chip package and MXM-II bus interface, the GTS 360M is designed for high-performance graphics in portable devices. It has a TDP of 38 W and does not require any additional power connectors, making it a convenient choice for on-the-go usage.
The GTS 360M has a GPU clock speed of 550 MHz, a shader clock speed of 1323 MHz, and a memory clock speed of 900 MHz. It comes with 1024 MB of GDDR5 memory and has a 128-bit memory bus, resulting in a bandwidth of 57.60 GB/s. These clock speeds and memory specifications contribute to the GTS 360M's impressive theoretical performance, with a pixel rate of 4.400 GPixel/s, texture rate of 17.60 GTexel/s, and FP32 (float) performance of 254.0 GFLOPS.
The device has a render config of 96 shading units, 32 TMUs, and 8 ROPs, with a total of 12 SM count and 64 KB of L2 cache. This allows for efficient and smooth rendering of high-resolution graphics on mobile devices.
The GTS 360M also supports various graphics features such as DirectX 11.1, OpenGL 3.3, OpenCL 1.1, and Shader Model 4.1. However, it does not support Vulkan and has only CUDA 1.2 compatibility.
Despite its powerful specifications, the GTS 360M is now considered to be end-of-life, with its production having ceased. It has been succeeded by newer, more advanced mobile graphics cards.
The GT215 GPU, upon which the GTS 360M is based, has no known issues or notes to mention. It has been a reliable and efficient design, powering numerous devices in the past.
In conclusion, the NVIDIA GeForce GTS 360M is an impressive mobile graphics card designed for high-performance graphics in portable devices. With its powerful specifications, efficient design, and support for various graphics features, it was a popular choice for powerful and compact devices. However, with its production now discontinued, it has been replaced by newer and more advanced graphics cards.
NVIDIA GeForce GTS 360M - Full Technical Specifications
Graphics Processor
GPU Variant | N11E-GS1-A3 |
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Architecture | Tesla 2.0 |
Foundry | TSMC |
Process Size | 40 nm |
Transistors | 727 million |
Density | 5.0M / mm² |
Die Size | 144 mm² |
Chip Package | BGA-969 |
Mobile Graphics
Release Date | Jan 7th, 2010 |
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Production | End-of-life |
Bus Interface | MXM-II |
Clock Speeds
GPU Clock | 550 MHz |
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Shader Clock | 1323 MHz |
Memory Clock | 900 MHz |
Memory
Memory Size | 1024 MB |
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Memory Type | GDDR5 |
Memory Bus | 128 bit |
Bandwidth | 57.60 GB/s |
Render Config
Shading Units | 96 |
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TMUs | 32 |
ROPs | 8 |
SM Count | 12 |
L2 Cache | 64 KB |
Theoretical Performance
Pixel Rate | 4.400 GPixel/s |
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Texture Rate | 17.60 GTexel/s |
FP32 (float) | 254.0 GFLOPS |
Board Design
Slot Width | MXM Module |
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TDP | 38 W |
Outputs | Portable Device Dependent |
Power Connectors | None |
Board Number | P688 SKU 2 |
Graphics Features
DirectX | 11.1 |
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OpenGL | 3.3 |
OpenCL | 1.1 |
Vulkan | N/A |
CUDA | 1.2 |
Shader Model | 4.1 |