NVIDIA Tegra 2 GPU is a powerful graphics processing unit (GPU) designed for mobile devices, originally released on June 3rd, 2010. It features an VLIW Vec4 architecture, manufactured by TSMC using a 40 nm process size, with an unknown number of transistors and die size.
The base clock of the Tegra 2 GPU is set at 300 MHz, with a boost clock of 400 MHz and a memory clock of 333 MHz. It has a 256 MB DDR2 memory size, with a 32-bit memory bus that provides a bandwidth of 2.664 GB/s.
With 4 pixel shaders, 4 vertex shaders, 4 texture mapping units (TMUs), and 4 render output units (ROPs), the Tegra 2 GPU delivers a theoretical performance of 1.600 GPixel/s for pixels, 300.0 MVertices/s for vertices, and 1.600 GTexel/s for textures.
The board design of the Tegra 2 GPU is IGP (integrated graphics processor) and is designed for portable devices. It has a thermal design power (TDP) of 20 W and its outputs are dependent on the specific device it is used in.
Some notable graphics features of the Tegra 2 GPU include DirectX and OpenCL support, and OpenGL ES 2.0 compatibility. Unfortunately, it does not support Vulkan, pixel shading, or vertex shading.
Overall, the Tegra 2 GPU offers impressive graphics performance for its time and was a popular choice among portable device manufacturers. However, it has since been discontinued and is now considered end-of-life.